'use strict'; function createPlayerService(deps){ const { randomHex,now,cleanName,defaultName,hashToken,writePlayer,readPlayer, withPlayerQueue,withWorldQueue,readWorld,readWorldBoard,normalizeBonuses, earnedScore,publicState,bonusAmount,bonusDelayMs,notifyProfile, purchaseContext,findPurchase,assertAffordable,createPurchase,starterLineColor,boardPattern }=deps||{}; const createSession=async nameInput=>{ const playerId=randomHex(12),token=randomHex(32),timestamp=now(),name=cleanName(nameInput,defaultName(playerId)); const record={ playerId,name,tokenHash:hashToken(token),purchases:[],generationBonuses:[], starterLineColor:starterLineColor?.(playerId)||null,earnedScore:0,economyRevision:0, createdAt:timestamp,updatedAt:timestamp }; await writePlayer(record); return{status:201,body:{playerId,token,name,starterLineColor:record.starterLineColor,revision:0,serverTime:timestamp}}; }; const updateProfile=async(playerId,nameInput)=>{ const name=cleanName(nameInput);if(!name)throw Object.assign(new Error('Player name is required'),{status:400}); return withPlayerQueue(playerId,async()=>{ const record=await readPlayer(playerId);record.name=name;record.updatedAt=now();await writePlayer(record);notifyProfile?.(playerId,name); return{status:200,body:{playerId,name,serverTime:record.updatedAt}}; }); }; const getState=record=>({status:200,body:{player:publicState(record),serverTime:now()}}); const awardGenerationBonus=async(playerId,boardId)=>{ if(!boardPattern.test(boardId))throw Object.assign(new Error('Invalid board id'),{status:400}); return withPlayerQueue(playerId,()=>withWorldQueue(async()=>{ const record=await readPlayer(playerId),world=await readWorld(),row=await readWorldBoard(world,boardId),timestamp=now(); if(!row?.state?.solved||row.state.solvedById!==playerId)throw Object.assign(new Error('Only the solver can receive this bonus'),{status:403}); if(row.state.expanded===true)throw Object.assign(new Error('Expansion already succeeded'),{status:409}); if(timestamp-(Number(row.state.solvedAt)||0)0))throw Object.assign(new Error('No failed expansion is eligible'),{status:409}); record.generationBonuses=normalizeBonuses(record.generationBonuses); if(!record.generationBonuses.includes(boardId)){ record.generationBonuses.push(boardId); record.earnedScore=Math.min(Number.MAX_SAFE_INTEGER,earnedScore(record)+bonusAmount); record.economyRevision=(record.economyRevision||0)+1;record.updatedAt=timestamp;await writePlayer(record); } return{status:200,body:{bonus:bonusAmount,player:publicState(record),serverTime:timestamp}}; })); }; const purchase=async(playerId,boardId,itemId)=>withPlayerQueue(playerId,async()=>{ const record=await readPlayer(playerId),world=await readWorld(),context=await purchaseContext(world,boardId,itemId),existing=findPurchase(record,boardId,itemId); if(existing)return{status:200,body:{purchase:existing,player:publicState(record),serverTime:now()}}; await assertAffordable(world,record,context.price); const row=createPurchase(record,boardId,context.item,context.price);await writePlayer(record); return{status:201,body:{purchase:row,player:publicState(record),serverTime:record.updatedAt}}; }); return Object.freeze({createSession,updateProfile,getState,awardGenerationBonus,purchase}); } module.exports=Object.freeze({createPlayerService});