bend_puzzle/server/player-service.js

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JavaScript
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'use strict';
function createPlayerService(deps){
const {
randomHex,now,cleanName,defaultName,hashToken,writePlayer,readPlayer,
withPlayerQueue,withWorldQueue,readWorld,readWorldBoard,normalizeBonuses,
earnedScore,publicState,bonusAmount,bonusDelayMs,notifyProfile,
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purchaseContext,findPurchase,assertAffordable,createPurchase,starterLineColor,boardPattern
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}=deps||{};
const createSession=async nameInput=>{
const playerId=randomHex(12),token=randomHex(32),timestamp=now(),name=cleanName(nameInput,defaultName(playerId));
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const record={
playerId,name,tokenHash:hashToken(token),purchases:[],generationBonuses:[],
starterLineColor:starterLineColor?.(playerId)||null,earnedScore:0,economyRevision:0,
createdAt:timestamp,updatedAt:timestamp
};
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await writePlayer(record);
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return{status:201,body:{playerId,token,name,starterLineColor:record.starterLineColor,revision:0,serverTime:timestamp}};
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};
const updateProfile=async(playerId,nameInput)=>{
const name=cleanName(nameInput);if(!name)throw Object.assign(new Error('Player name is required'),{status:400});
return withPlayerQueue(playerId,async()=>{
const record=await readPlayer(playerId);record.name=name;record.updatedAt=now();await writePlayer(record);notifyProfile?.(playerId,name);
return{status:200,body:{playerId,name,serverTime:record.updatedAt}};
});
};
const getState=record=>({status:200,body:{player:publicState(record),serverTime:now()}});
const awardGenerationBonus=async(playerId,boardId)=>{
if(!boardPattern.test(boardId))throw Object.assign(new Error('Invalid board id'),{status:400});
return withPlayerQueue(playerId,()=>withWorldQueue(async()=>{
const record=await readPlayer(playerId),world=await readWorld(),row=await readWorldBoard(world,boardId),timestamp=now();
if(!row?.state?.solved||row.state.solvedById!==playerId)throw Object.assign(new Error('Only the solver can receive this bonus'),{status:403});
if(row.state.expanded===true)throw Object.assign(new Error('Expansion already succeeded'),{status:409});
if(timestamp-(Number(row.state.solvedAt)||0)<bonusDelayMs)throw Object.assign(new Error('Generation attempt is still in progress'),{status:409});
const grant=world.expansionGrants?.[playerId];
if(!grant||grant.boardId!==boardId||grant.expiresAt<timestamp||!(grant.maxBoards>0))throw Object.assign(new Error('No failed expansion is eligible'),{status:409});
record.generationBonuses=normalizeBonuses(record.generationBonuses);
if(!record.generationBonuses.includes(boardId)){
record.generationBonuses.push(boardId);
record.earnedScore=Math.min(Number.MAX_SAFE_INTEGER,earnedScore(record)+bonusAmount);
record.economyRevision=(record.economyRevision||0)+1;record.updatedAt=timestamp;await writePlayer(record);
}
return{status:200,body:{bonus:bonusAmount,player:publicState(record),serverTime:timestamp}};
}));
};
const purchase=async(playerId,boardId,itemId)=>withPlayerQueue(playerId,async()=>{
const record=await readPlayer(playerId),world=await readWorld(),context=await purchaseContext(world,boardId,itemId),existing=findPurchase(record,boardId,itemId);
if(existing)return{status:200,body:{purchase:existing,player:publicState(record),serverTime:now()}};
await assertAffordable(world,record,context.price);
const row=createPurchase(record,boardId,context.item,context.price);await writePlayer(record);
return{status:201,body:{purchase:row,player:publicState(record),serverTime:record.updatedAt}};
});
return Object.freeze({createSession,updateProfile,getState,awardGenerationBonus,purchase});
}
module.exports=Object.freeze({createPlayerService});